YouTube video of all the sounds I used in unit 16:
Monday, 20 May 2024
Sunday, 19 May 2024
LO4: Evaluation of feedback to improve the soundtrack
Feedback via Survey
Positive feedback
In the survey I put out to gain feedback on my short film sound track, a piece of positive feedback I gained was how the 'rising tension' effect was effective at creating tension and a build up to the fake out, as well as allowing me to conform to genre conventions much more.
Gaining feedback like this whilst working on my edit was very effective in helping me improve my short film as it allows me to understand what edit changes work well, allowing me to incorporate it more into my work. For example, now that I knew the sound effect delivered the right impression I was trying to create (a build of tension), I was able to implement it more into a a previous scene where I was also trying to build a similar sense of tension into a fake out/release of tension. This was in the tracking shot scene where Quinn opens a bedroom door after it closes by itself, revealing to be just the wind from an open window that caused this. As there is no payoff after this scene happens of any type of scare, it puts the audience in a false sense of security the next time the sound effect plays, which happens in the kitchen scene itself that was originally praised for its use. This therefore enhances the kitchen scene as after the sound effect is used to create a fake out that leads into a jump scare, which the audience wont be expecting because nothing happened the previous time. This makes the overall sound track conform to the conventions of my genre in creating a scare typical of a horror movie.
However it was important that I didn't over use this, as there were much more instances where the sound effect would've been useful, such as the reveal of the dead hand in the final scene. Doing this would've caused the soundtrack to become more tedious overall as audiences would become tired of the reuse of the same effect over and over. This would be the objectively worst possible thing I could do to my sound track, causing it to fail as a media product; make the audience annoyed/not entertained.
Constructive criticism
Whilst the positive feedback was very helpful, the audience feedback I gained in terms of constructive criticism is much more effective at helping me improve my final edit than the positive feedback as it allowed me to directly improve any faults/things I've missed as my peers have areas of expertise that I do not. For example, the very effective piece of feedback that told me:
This meant that I could easily improve one of the faults in my editing knowledge that I wouldn't have been able to do otherwise. This specific piece of feedback was very effective as it was simple, direct and easy to implement, whilst still having a huge impact on the overall quality of the sound track itself.I did this by searching for the effect in the effects window, then dragging and dropping it to each sound clip recorded from the shots themselves. This is because this background noise specifically came from my on-set recordings with the camera and not the extra sound I recorded in the sound studio with the microphone.
This made the product much more enjoyable as it meant that the audience weren't getting distracted by the buzzing, which took them out of the immersion the sound track was creating with its intricate and layered detail. It also allows me to conform to my horror genre conventions as the completely silent atmosphere in the house now created with this effect means that the audience hang on every sound that happens, waiting for something to break the silence and tension felt in the air of the agonisingly drawn out shots.
LO4: Presented final sound track and evidence of collecting feedback
During the editing of my short film sound track, I gained feedback from my peers about what I could do to improve the edit for the final draft. I did this by creating a SurveyMonkey questionnaire and sharing the link to my classmates via email. This is because gaining feedback from a group that hadn't seen the edit before is the most important and effective way to improve my sound track as leaving it to myself would've been harmful as I had been looking at the edit for an extended period of time, causing my perception of the product to be sewed and too critical for something that may have been perfectly fine.
I made sure to ask open ended questions which are important in gathering rich in depth data about my peers opinions. This is so that I would be able to evaluate it much more effectively than if I were to ask closed questions, and apply my feedback to my work to improve it. This would also mean that they would be able to explain how I could improve the track in depth.
Here are the questions I asked:
I asked these two questions to gather as much general information on the sound track as a whole. This is because I didn't want to ask about an area I thought needed an improvement as it would cause anyone completing the survey to focus all their attention at a single moment, causing them to have more of a critical eye. This isn't what I wanted as i needed them to view the soundtrack more as a casual viewer and report on any issues they thought stood out overall instead of in a focused area.
Monday, 13 May 2024
LO4: Documentation of Recording of Sound elements
Here is photo evidence of me recording my sound elements for the short film in a sound booth.
Friday, 10 May 2024
LO4: Post production Edits to sound track
LO4: Audio file of all the sounds I have collected
YouTube video of all the sounds I used in unit 16:
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Feedback via Survey Positive feedback In the survey I put out to gain feedback on my short film sound track, a piece of positive feedback I ...
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Basic editing of different sounds I added my audio clips to the production by importing the folder I put all my audio files into. This mean...










