YouTube video of all the sounds I used in unit 16:
UNIT 16: The Creation and use of sound in media
Monday, 20 May 2024
Sunday, 19 May 2024
LO4: Evaluation of feedback to improve the soundtrack
Feedback via Survey
Positive feedback
In the survey I put out to gain feedback on my short film sound track, a piece of positive feedback I gained was how the 'rising tension' effect was effective at creating tension and a build up to the fake out, as well as allowing me to conform to genre conventions much more.
Gaining feedback like this whilst working on my edit was very effective in helping me improve my short film as it allows me to understand what edit changes work well, allowing me to incorporate it more into my work. For example, now that I knew the sound effect delivered the right impression I was trying to create (a build of tension), I was able to implement it more into a a previous scene where I was also trying to build a similar sense of tension into a fake out/release of tension. This was in the tracking shot scene where Quinn opens a bedroom door after it closes by itself, revealing to be just the wind from an open window that caused this. As there is no payoff after this scene happens of any type of scare, it puts the audience in a false sense of security the next time the sound effect plays, which happens in the kitchen scene itself that was originally praised for its use. This therefore enhances the kitchen scene as after the sound effect is used to create a fake out that leads into a jump scare, which the audience wont be expecting because nothing happened the previous time. This makes the overall sound track conform to the conventions of my genre in creating a scare typical of a horror movie.
However it was important that I didn't over use this, as there were much more instances where the sound effect would've been useful, such as the reveal of the dead hand in the final scene. Doing this would've caused the soundtrack to become more tedious overall as audiences would become tired of the reuse of the same effect over and over. This would be the objectively worst possible thing I could do to my sound track, causing it to fail as a media product; make the audience annoyed/not entertained.
Constructive criticism
Whilst the positive feedback was very helpful, the audience feedback I gained in terms of constructive criticism is much more effective at helping me improve my final edit than the positive feedback as it allowed me to directly improve any faults/things I've missed as my peers have areas of expertise that I do not. For example, the very effective piece of feedback that told me:
This meant that I could easily improve one of the faults in my editing knowledge that I wouldn't have been able to do otherwise. This specific piece of feedback was very effective as it was simple, direct and easy to implement, whilst still having a huge impact on the overall quality of the sound track itself.I did this by searching for the effect in the effects window, then dragging and dropping it to each sound clip recorded from the shots themselves. This is because this background noise specifically came from my on-set recordings with the camera and not the extra sound I recorded in the sound studio with the microphone.
This made the product much more enjoyable as it meant that the audience weren't getting distracted by the buzzing, which took them out of the immersion the sound track was creating with its intricate and layered detail. It also allows me to conform to my horror genre conventions as the completely silent atmosphere in the house now created with this effect means that the audience hang on every sound that happens, waiting for something to break the silence and tension felt in the air of the agonisingly drawn out shots.
LO4: Presented final sound track and evidence of collecting feedback
During the editing of my short film sound track, I gained feedback from my peers about what I could do to improve the edit for the final draft. I did this by creating a SurveyMonkey questionnaire and sharing the link to my classmates via email. This is because gaining feedback from a group that hadn't seen the edit before is the most important and effective way to improve my sound track as leaving it to myself would've been harmful as I had been looking at the edit for an extended period of time, causing my perception of the product to be sewed and too critical for something that may have been perfectly fine.
I made sure to ask open ended questions which are important in gathering rich in depth data about my peers opinions. This is so that I would be able to evaluate it much more effectively than if I were to ask closed questions, and apply my feedback to my work to improve it. This would also mean that they would be able to explain how I could improve the track in depth.
Here are the questions I asked:
I asked these two questions to gather as much general information on the sound track as a whole. This is because I didn't want to ask about an area I thought needed an improvement as it would cause anyone completing the survey to focus all their attention at a single moment, causing them to have more of a critical eye. This isn't what I wanted as i needed them to view the soundtrack more as a casual viewer and report on any issues they thought stood out overall instead of in a focused area.
Monday, 13 May 2024
LO4: Documentation of Recording of Sound elements
Here is photo evidence of me recording my sound elements for the short film in a sound booth.
Friday, 10 May 2024
LO4: Post production Edits to sound track
Monday, 11 September 2023
LO2: Role of a Foley artist
In any form of digital media that uses sound, a foley artist is required to create realistic everyday sound to be added to media in post production to enhance audio quality and engage the audience and make them feel as if the are really there.
A large part of being a foley artists is having to create walking sound effects, so they have to recreate the way the actor walks and acts out many different walking styles. When creating foley, the artists are in large sound studio with the big screen of the media product in front of them, that way it makes it easier to try create the sound with the variety of instruments and equipment they have. This is to help create verisimilitude for the audience and is a key part of creating a media product and bringing the project to life.
The equipment they use includes a high quality microphone to capture clear and crisp audio to match the product. They may also use a sound mixing board so they can put the audio together as they sometimes layer sounds to create a certain sound/noise. To create these sounds foley artists have to use a wide range of different instruments and everyday items in order to mimic the perfect sound in a studio setting. Examples of often used sounds that need to be recreated are 'thin sticks to create whooshing sounds', 'old chairs for controlled creaking' and 'rolled up large phone books for realistic body punches'.
An example of a famous foley artist is Ben Burtt, who is most well known for his work on WALL-E and Star Wars. He created the iconic blaster sound effect by hitting guy-wires with a wrench until it created the right tone at the Los Angeles radio towers.
LO3: Be able to plan the production of sound elements for identified media purposes
This LO3 post is a merge document containing:
- Developing ideas to include different types of sound elements (spider diagram, list of potential sounds)
- Creating planning materials for intended production of a sound track (production schedule and recces)
- Issues and resolutions for legal and ethical issues for sounds to be included in the production process
Developing ideas to include different types of sound elements:
Potential Audio Ideas, Detailed report/list:
- Sting: To create my own sting I would have to use a variety of instruments/objects to recreate a high pitch sharp sound that'll install fear in the audience when the antagonist appears on screen. I could do this by scarping to metal instruments together; pole and knife?
- Creaking door: 2 different sounds (heavy and light door). These are common conventional sounds in horror, which will work especially well considering the environment I'm filming in. As my planned production of the short film almost presents the house itself as a threat, with the monster hiding in shadows out of our sight; this sound effect will help to accentuate this idea as the deafening silence is broken up by the house moving by itself.
- Fridge opening/closing: As in my planned scene the fridge opens by itself offscreen, it's important that I ensure the audience are aware of what's happening through the use of sound. This will mean that I will record the sound separately to the scene and implement it during editing so that the sound is very audible, allowing the audience to understand what's happening off screen, making them tense as they wait for the camera to reveal what they cannot yet see.
- Static: The static sound effect is used to further push the fear of the unknown to the audience by literally having my creatre distort the sound in the phone which my protagonist uses as a lifeline to stay calm and talk to her mother, however the distortion of that technology symbolises how the entity has complete control over my protagonist and what's happening.
- Light switch: This sound effect is important for the same reasons as the fridge sound which is making the noises of the lonely house come to life.
- Knife sound effect: pulling out knife. In my film the introduction of the knife prop is supposed to symbolise a sense of security/defence for the protagonist and audience, which is why its terrifying when the use of the knife is proven to be futile. To set up the knife as this beacon of defence/hope for my protagonist I will accentuate sound when its introduced on screen with a powerful scrape sound effect which is often used in productions to signify the weapons power. This will be an effective sound to use as it will lead my audience into a false sense of security greatly intensifying the scare factor of my antagonist.
- Phone call sound effect: This sound effect helps to introduce/reintroduce the character 'The Mother' to the audience and it makes it clear to them that the noise os coming directly from the phone call and not within the scene itself. This is primarily done to reduce as much confusion around important details as possible so that my audience are able to stay immersed in the film and not break tension.
Creating planning materials for intended production of a sound track:
Issues and resolutions for legal and ethical issues for sounds to be included in the production process:
LO4: Audio file of all the sounds I have collected
YouTube video of all the sounds I used in unit 16:
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Feedback via Survey Positive feedback In the survey I put out to gain feedback on my short film sound track, a piece of positive feedback I ...
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Basic editing of different sounds I added my audio clips to the production by importing the folder I put all my audio files into. This mean...













